Jay is Lead Vehicle Designer at Skydance Animation. With experience rooted in an industrial design methodology, the end product is functional no matter its origins in fantasy.
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WORK EXPERIENCE
Lead Vehicle designer → Skydance Animation, 2024–present Production designer → PIXAR, 2002–2024
Concept designer → Lucasfilm, 1996-2001
Industrial and Concept designer → Various, 1989–1996
Conceptualized vehicles, environments, props and weaponry for the first two Star Wars prequels. First feature film project.
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Wall-E
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Eve
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Wall-E home
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Axiom
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Button-pusher
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Escape pods
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BnL logo
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Head-build
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Laser-packaging
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Eye-piece replacement
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Welding-goggle/ eye-brow
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Optics
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Neck
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Treads
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Body
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Hand-function
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Ankle/ undercarriage
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Chest-plate/ Battery box
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Battery/ 'heart'
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Solar array
Conceptualized vehicles (characters), environments and props for first feature animation project at Pixar.
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World GP logo
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Francesco Bernoulli
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Finn McMissile
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Holley Shiftwell
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Giulia (proto-Holley)
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Mater's jet-pack
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Miles Axlerod
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Tomber
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Zil
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Raoul CaRoule
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Cars 2 title transform
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Buckingham Guard
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Stephenson
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Research trip sketchbook
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Production designed all characters for film. Directed a character group to design tertiary characters, responsible for all primary characters. Directed color and graphic of all characters.
*includes graphics by craig foster, bob pauley and josh holtzclaw
To be continued...